Monday, November 10, 2008
STR.....BUSY
Thursday, November 6, 2008
Wednesday, November 5, 2008
Quote
Tuesday, November 4, 2008
Alleria, Windrunner
In the valleys of Winterspring, deep within the verdant glades of the Forest of Trees, an elf with the power of the wind makes her home. She joined the Sentinel as a free agent shortly after the War of the Magi. Favored by the Goddess of Wind, Alleria received many blessings. Her arrows fly straight and true, piercing all enemies in a line. She can lace her arrow with wind and bind enemies together by creating ethereal shackles. Her footsteps are hastened by the currents of air. It is known that she can dispatch enemies at blinding speed by releasing a flurry of arrows. She is indeed a worthy enemy of the Scourge. | Shackleshot Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it. Level 1: 90 mana, 14 sec cooldown. |
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| Powershot Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target it hits and is reduced by 10% with each other it passes through. Level 1: 90 mana, 12 sec cooldown. |
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| Windrunner Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for a short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her. Level 1: 100 mana, 65 sec cooldown. |
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| Focus Fire Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed on one target for 10 attacks. Damage is reduced in this state. Level 1: 200 mana, 60 sec cooldown. |
Monday, November 3, 2008
Puck, Faerie Dragon
In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving. | Illusory Orb Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. 1800 Range, 225 AOE. Level 1: 125 mana, 15 sec cooldown. |
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| Waning Rift Releases Puck's mystical faerie dust around him dealing damage and silencing enemies. 400 AOE. Level 1: 100 mana, 20 sec cooldown. |
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| Phase Shift Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage. Level 1: 50 mana, 6 sec cooldown. |
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| Dream Coil Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy unit as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. Lasts 5 seconds. Level 1: 100 mana, 85 sec cooldown. |
Sunday, October 26, 2008
Corny jokes ulet...
GF: Ayoko na sayo! Leche ka! Break na tayo!
BF: Ha! Bakit? Ano ba problema? Ano ba kasalanan ko sayo?
GF: Ay sorry...Wrong send! Love u!
BF: Kala ko naman kung ano na.....love u too!
Joke #2:
Bakit may black eye ang zesto?
e kasi...
NASA PACK!!
GETS???
Thursday, October 23, 2008
Joke for today (na naman)
Kasi pag tinagalog iyon, ang kalalabasan: "Walang id, walang pasok!"
HEHEHE.....

